THEORY AND APPLICATIONS

Eric J. Stollnitz University of Washington |
Tony D. DeRose Pixar Animation Studios |
David H. Salesin University of Washington |

Cover |
Contents |
Errata |
Matlab |
Ordering |

**Overview**

This distinctly accessible introduction to wavelets provides computer graphics professionals and researchers with the mathematical foundations for understanding and applying this new and powerful tool.

Wavelets are rapidly becoming a core technique in computer graphics, with applications to:

ISBN 1-55860-375-1

245 pages

69 figures

15 color plates

hardcover

$49.95 in the US

Stressing intuition and clarity, this book offers a solid understanding of the theory of wavelets and their proven applications in computer graphics.

- image editing and compression;
- automatic level-of-detail control for editing and rendering curves and surfaces;
- surface reconstruction from contours; and
- physical simulation for global illumination and animation.
Although previous introductions to wavelets have presented an elegant mathematical framework, that framework is too restrictive to apply to many problems in graphics. In contrast, this book focuses on a generalized theory that naturally accommodates the kinds of objects that commonly arise in computer graphics, including images, open curves, and surfaces of arbitrary topology.

The book also contains a foreword by Ingrid Daubechies and an appendix covering the necessary background material in linear algebra.

<stoll@amath.washington.edu> | 4:21 pm, 17 September 1997 |