If you have a vrml plugin, click on the image at right to view the vrml file, or save the vrml and texture files in a local directory and view locally |
This web-page presents a novel approach for reconstructing free-form, texture-mapped, 3D scene models from a single painting or photograph. Given a sparse set of user-specified constraints such as surface normals, silhouettes, and creases, a smooth 3D surface is generated that satisfies the constraints. This problem is formulated as a constrained variational optimization problem. A key feature of the approach is a novel hierarchical transformation technique for accelerating convergence on a non-uniform, piecewise continuous grid. In contrast to previous work in single view reconstruction, our technique enables high quality reconstructions of free-form curved surfaces with arbitrary reflectance properties. The technique is interactive and updates the model in real time as constraints are added, allowing fast reconstruction of photo-realistic scene models. The approach is shown to yield high quality results on a large variety of images.
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If you have a vrml plugin, click on the image at right to view the vrml file, or save the vrml and texture files in a local directory and view locally |
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If you have a vrml plugin, click on the image at right to view the vrml file, or save the vrml and texture files in a local directory and view locally |
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If you have a vrml plugin, click on the image at right to view the vrml file, or save the vrml and texture files in a local directory and view locally |
|
If you have a vrml plugin, click on the image at right to view the vrml file, or save the vrml and texture files in a local directory and view locally |
|
If you have a vrml plugin, click on the image at right to view the vrml file, or save the vrml and texture files in a local directory and view locally |