Rapid Prototyping of Character
The goal of this project is to explore novel animation paradigms that
allow animators to quickly create and edit expressive motion sequences. We aim to develop low-learning-curve techniques that
are suitable for both novice and expert animators.
Dontcheva, M., Yngve, G., and
POPOVIĆ, Z. Layered Acting for Character
We introduce an acting-based animation system for creating and editing
character animation at interactive speeds. Our system requires minimal training, typically under an hour, and is well suited for
rapidly prototyping and creating expressive motion. A real-time motion-capture framework records the user's motions for simultaneous
analysis and playback on a large screen. The animator's real-world, expressive motions are mapped into the character's virtual
world. Visual feedback maintains a tight coupling between the animator and character. Complex motion is created by layering multiple passes
of acting. We also introduce a novel motion-editing technique, which derives implicit relationships between the animator and character. The
This spider animation was created in 20 minutes.
This boxing sequence was edited in five minutes to include character interaction.
We use the implicit mapping to edit the arm swing of this walking sequence.
The animator changes the direction of spin to edit this jumping sequence.
This research is supported by