Gameplay Analysis through State Projection
Abstract
Analysis of gameplay data is crucial for evaluating design decisions and refining a game experience. However, identifying player strategies and finding areas of confusion is difficult because a designer may not know what queries to ask or what patterns to look for in the data. To make this task easier, we present Playtracer, a method for visually analyzing play traces that is independent of a specific game's structure. Playtracer applies multidimensional scaling to cluster players and game states, providing a detailed visual representation of the paths the players take through a game. We evaluate our method by analyzing an educational puzzle game and highlighting common hypotheses, pitfalls, confusing elements, and anomalies. Our results suggest that Playtracer can be an effective tool for game analysis and improvement.
Project Members
Erik Andersen
Yun-En Liu
Ethan Apter
François Boucher-Genesse
Zoran Popović
Resources
Gameplay Analysis through State Projection
Erik Andersen, Yun-En Liu, Ethan Apter, François Boucher-Genesse, Zoran Popović
International Conference on the Foundations of Digital Games (FDG 2010)
[Paper (1.36 MB)]
   
Conference Presentation
[Powerpoint Slides (10 MB)]
   
Refraction: Teaching Fractions through Gameplay
Project Website
[Play Refraction (Requires Adobe Flash Player 10)]
Support
University of Washington Animation Research Labs
National Science Foundation
DARPA
Intel
Adobe
Microsoft