City View | Porch View | Super Market |
Viewing
Experience We move along the camera arc with all three layers enabled. Most of the holes are covered from the back layers. There are yet some cracks since not all the rays along the arc are captured in the input images. Some image inpainting is needed to fill in all the cracks. We demonstrate in this example how we move along the arc, zoom in, and zoom out while pushing the camera towards the cylindrical center. The strong parallax perceived produces a sense of 3D. The size of this LDP is around 1.2MB. |
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Input Images (animated view)
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SFM
Visualization red dots are cameras, dark points represent scene points, brown arcs indicate cylindrical planes |
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1st
Layer Depth from cylindrical center after one iteration |
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1st
Layer Depth from camera arc after one iteration |
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1st
Layer Depth from cylindrical center after a few iteration modulated by visibility |
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1st
Layer Depth from camera arc after a few iteration modulated by visibility |
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1st
Layer Texture from cylindrical center |
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1st
Layer Texture from camera arc |
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2nd
Layer Depth from camera arc |
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2st
Layer Texture from camera arc |
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3rd
Layer Depth from camera arc |
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3rd
Layer Texture from camera arc |
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Output Viewing
Experience We move along the camera arc with only the first layer turned on. Notice how holes pop up as the camera moves, revealing depth discontinuities. |
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Output Viewing
Experience We move along the camera arc with all three layers enabled. Most of the holes are covered from the back layers. There are yet some cracks since not all the rays along the arc are captured in the input images. Some image inpainting is needed to fill in all the cracks. We demonstrate in this example how we move along the arc, zoom in, and zoom out while pushing the camera towards the cylindrical center. The strong parallax perceived produces a sense of 3D. The size of this LDP is around 1.2MB. |