Global Illumination


Overview

The goal of global illumination is to generate realistic-looking images of objects and scenes (that may or may not exist in reality), by simulating the way light is transported. At equilibrium, the light at each point potentially depends on the light from all other points. This can be described by a multi-dimensional Fredholm integral equation of the second kind, which we solve efficiently using importance, wavelets, and clustering.


This example shows the equilibrium distribution of light in an imaginary room. Click here to see a larger version of this image.


This is an image of a glossy ``sphereflake'' exhibiting several kinds of glossy and diffuse reflectors, and several different kinds of interreflections between them. Click here to see a larger version of this image.


Personnel


Publications

Thesis


<stoll@amath.washington.edu>