Placing a Value on Aesthetics in Online Casual Games
Abstract
Game designers frequently invest in aesthetic improvements
such as music, sound effects, and animations. However,
their exact value for attracting and retaining players remains
unclear. Seeking to estimate this value in two popular
Flash games, we conducted a series of large-scale A/B
tests in which we selectively removed aesthetic improvements
and examined the effect of each component on play
time, progress, and return rate. We found that music and
sound effects had little or no effect on player retention in either
game, while animations caused users to play more. We
also found, counterintuitively, that optional rewards caused
players to play less in both games. In one game, this gameplay
modification affected play time three times as much as
the largest aesthetic variation. Our methodology provides a
way to determine where resources may be best spent during
the game design and development process.
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Placing a Value on Aesthetics in Online Casual GamesErik Andersen, Yun-En Liu, Richard Snider, Roy Szeto, Zoran Popović
CHI 2011 (Note)
[ Paper (1 MB)]
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