Close and far Future Work

  1. Modify the behavior of the system (before modify the interface):
  2. Update the kernel:
  3. Finalize the new interface:
  4. Future work – from closest to furthest:
    1. Relighting the scene : ideas
      • Find an illumination model that works for one particular image (Jelly Bean)
      • Set the conditions to detect automatically where the light comes from
        • Specular properties fixed ?
        • Geometric properties fixed ?
        • use shadows, reflects, self-shadowing ?
      • Use noise and other post-treatements to make the results good-looking
      • Maybe use a bump-map system to get more realistic results
    2. Automatic subdivision
    3. Silhouette curve
    4. Handling large images
    5. Handling perspective
    6. Filling the holes:
      • Solution 1: extending the current system with 3 different functions instead of one.
      • Solution 2: implicit functions, metaballs...
August work : illumination
  1. Given the position of the light source and the geometry of the system:
  2. Given only the geometry of the system,
  3. Find a way to add specular properties
  4. Modify the segmentation of kd domain of defintion to make it more automatic
  5. Automate the computation of the geometry from the illumination and the specular properties
  6. Add some residual models and after-effect filters to render the scene in a good-looking way

Next Week