Layered Depth Images
Overview
In this paper we present a set of efficient image based rendering
methods capable of rendering multiple frames per second on a PC. The
first method warps Sprites with Depth representing smooth surfaces
without the gaps found in other techniques. A second method for more
general scenes performs warping from an intermediate representation
called a Layered Depth Image (LDI). An LDI is a view of the scene from
a single input camera view, but with multiple pixels along each line
of sight. The size of the representation grows only linearly with the
observed depth complexity in the scene. Moreover, because the LDI
data are represented in a single image coordinate system, McMillan's
warp ordering algorithm can be successfully adapted. As a result,
pixels are drawn in the output image in back-to-front order. No
z-buffer is required, so alpha-compositing can be done efficiently
without depth sorting. This makes splatting an efficient solution to
the resampling problem.
Personnel
Software
Data
Publications
- Layered Depth Images [841k pdf 3.0]
Jonathan Shade, Steven J. Gortler, Li-wei He, Richard Szeliski.
SIGGRAPH 98.
Last updated on May 19, 1998.