Near-optimal Character Animation with Continuous Control
Abstract
We present a new model for real-time character animation with
multidimensional, interactive control. The underlying motion engine
is data-driven, enables rapid transitions, and automatically
enforces foot-skate constraints without inverse kinematics. On top
of this motion space, our algorithm learns approximately optimal
controllers which use a compact basis representation to guide the
system through multidimensional state-goal spaces. These controllers
enable real-time character animation that fluidly responds to
changing user directives and environmental constraints.
Near-optimal Character Animation with Continuous Control Treuille, A. Lee, Y. Popović, Z. ACM Transactions on Graphics 26(3) (SIGGRAPH 2007)
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