Digital Matting and Compositing
Overview
Matting and compositing are important operations in the production of special effects.
These techniques enable directors to embed actors in a world that exists only in imagination,
or to revive creatures that have been extinct for millions of years.
During matting, foreground elements are extracted from a film or video sequence.
During compositing, the extracted foreground elements are placed over novel background images.
Traditional approaches to matting include blue-screen matting
and rotoscoping.
The former requires filming in front of an expensive blue screen under carefully
controlled lighting, and the latter demands talent and intensive user
interaction.
Our Bayesian matting algorithm (CVPR 2001)
can pull alpha mattes of complex shapes from natural images.
In the "video matting" paper (SIGGRAPH 2002),
we extended this approach to video by interpolating user-drawn keyframes
using optical flow.
A novel technique for smoke matte extraction is also demonstrated.
Traditional compositing operations can only model color blending effects
like anti-aliasing, motion blur and transparency. This model, however, can't model
reflections, refractions and shadows. In SIGGRAPH 1999, we introduced
environment matting which can captures how a
foreground object refracts and reflects light.
The foreground object can then be placed in a new environment using
environment compositing, where it will refract and reflect light
from that scene.
We later developed more sophisticated sampling schemes to capture
mattes with higher accuracies, and techniques requiring
fewer images, to allow for real-time capture.
Shadows are yet another effects that traditional approaches fail to model correctly.
In SIGGRAPH 2003, we introduced a novel process called
"shadow matting and compositing"
to acquire the photometric and geometric properties of the background for
making realistic shadow composites.
Personnel
Publications
- Shadow Matting and Compositing
- Yung-Yu Chuang,
Dan B Goldman,
Brian Curless,
David Salesin,
Richard Szeliski
- Proc. ACM SIGGRAPH 2003
- Video Matting of Complex Scenes
- Yung-Yu Chuang,
Aseem Agarwala,
Brian Curless,
David Salesin,
Richard Szeliski
- Proc. ACM SIGGRAPH 2002
- A Bayesian Approach to Digital Matting
- Yung-Yu Chuang,
Brian Curless,
David Salesin,
Richard Szeliski
- Proc. CVPR 2001
- Environment Matting Extensions: Towards Higher Accuracy and Real-Time Capture
- Yung-Yu Chuang,
Douglas Zongker,
Joel Hindorff,
Brian Curless,
David Salesin,
Richard Szeliski
- Proc. ACM SIGGRAPH 2000
- Environment Matting and Compositing
- Douglas Zongker,
Dawn Werner,
Brian Curless,
David Salesin
- Proc. ACM SIGGRAPH 1999
Support
This research is supported by:
- NSF grants 9553199, 9803226, CCR-987365 and DMS-9803226
- University of Washington Animation Research Labs
- Industrial gifts from Intel, Microsoft and Pixar
cyy -a-t- cs.washington.edu