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Welcome
Located in in room 014 of the Paul G. Allen Center for Computer Science
& Engineering, the Motion Capture laboratory is a high-tech
facility designed to acquire and analyze human motion data. Its primary
purpose is to advance current cutting-edge research in computer animation
tools and techniques. The mocap lab is a project of the
Animation Research Labs,
a University of Washington Advanced Technology Initiative
in the Department of Computer
Science & Engineering, and of
GRAIL,
the Graphics and Imaging Laboratory of the University of Washington's
Department of Computer Science & Engineering.
Faculty
Zoran Popović
is an assistant professor
in the Department of Computer Science and Engineering. His research
interests lie primarily in computer graphics, especially in character
animation, motion editing, physically based modeling and
modeling/simulation of natural phenomena. He is also interested in
nonlinearly constrained optimization, motion planning and
biomechanics.
Graduate Students
Brett Allen
is currently working on the digital humans project.
Steve Capell
is currently working on modeling dynamics of soft-body deformations.
Keith Grochow is currently working on general and robust solutions for
capturing motion in scenes with multiple characters.
Karen Liu
is working physics-based character
animation.
Mira Dontcheva is currently working on novel user interfaces for
computer animation.
Gary Yngve is
interested in developing abstract motion models to allow for rapid and easy
generation of compelling character animation.
Colin (Ke) Zheng is working on human motion capture techniques from a single
camera video stream.
Undergraduate Students
Yeuhi Abe
Publications
- Layered Acting for Character Animation
- Mira Dontcheva, Gary Yngve, Zoran Popović
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- The Space of Human Body Shapes: Reconstruction and
Parameterization from Body Scans
- Brett Allen, Brian Curless, Zoran Popović
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- Estimating Cloth Simulation Parameters from Video
- Kiran Bhat, Christopher Twigg, Jessica Hodgins, Pradeep Khosla, Zoran Popović
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- Articulated
Body Deformation From Range Scan Data
- Brett Allen, Brian Curless, Zoran Popović
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- Interactive
Skeleton-Driven Dynamic Deformations
- Steve Capell, Seth Green, Brian Curless, Tom Duchamp, Zoran Popović
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- Synthesis
of Complex Dynamic Character Motion From Simple Animations
- Karen Liu, Zoran Popović
Alumnus
Steve Martin worked on motion capture based animation. He graduated in 2003
and is currently a graduate student at UC Berkeley.
Charles Gordon worked on an automatic, end-to-end system for real-time motion
capture, including inferring skeletal structure from marker data,
matching the computer model to the motion capture subject, and
designing algorithms for fast, stable inverse kinematics. Charles
graduated with his M.S. in 2002.
Eugene Hsu worked on real-time data
processing as an undergraduate. Eugene received his B.S. in 2002 and is
currently a graduate student at MIT.
Chris Twigg worked on recovering cloth
parameters from video sequences. Chris received his B.S. in 2002 and is
currently a graduate student at CMU.
Adam Kirk worked on automated motion capture data processing. Adam received his B.S. in
2001 and is
currently pursuing a Ph.D. at UC Berkeley.
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![[ motion capture camera ]](assets/evileye.jpg)
[ motion capture camera ]

[ reflective markers ]

[ capture area + capture console ]

[ grid-mounted cameras + calibration frame ]
![[ dance data acquisition ]](assets/dance-capture.jpg)
[ dance data acquisition ]
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