Welcome

Located in in room 014 of the Paul G. Allen Center for Computer Science & Engineering, the Motion Capture laboratory is a high-tech facility designed to acquire and analyze human motion data. Its primary purpose is to advance current cutting-edge research in computer animation tools and techniques. The mocap lab is a project of the Animation Research Labs, a University of Washington Advanced Technology Initiative in the Department of Computer Science & Engineering, and of GRAIL, the Graphics and Imaging Laboratory of the University of Washington's Department of Computer Science & Engineering.

Faculty

Zoran Popović is an assistant professor in the Department of Computer Science and Engineering. His research interests lie primarily in computer graphics, especially in character animation, motion editing, physically based modeling and modeling/simulation of natural phenomena. He is also interested in nonlinearly constrained optimization, motion planning and biomechanics.

Graduate Students

Brett Allen is currently working on the digital humans project.

Steve Capell is currently working on modeling dynamics of soft-body deformations.

Keith Grochow is currently working on general and robust solutions for capturing motion in scenes with multiple characters.

Karen Liu is working physics-based character animation.

Mira Dontcheva is currently working on novel user interfaces for computer animation.

Gary Yngve is interested in developing abstract motion models to allow for rapid and easy generation of compelling character animation.

Colin (Ke) Zheng is working on human motion capture techniques from a single camera video stream.

Undergraduate Students

Yeuhi Abe

Publications

Layered Acting for Character Animation
Mira Dontcheva, Gary Yngve, Zoran Popović
 
The Space of Human Body Shapes: Reconstruction and Parameterization from Body Scans
Brett Allen, Brian Curless, Zoran Popović
 
Estimating Cloth Simulation Parameters from Video
Kiran Bhat, Christopher Twigg, Jessica Hodgins, Pradeep Khosla, Zoran Popović
 
Articulated Body Deformation From Range Scan Data
Brett Allen, Brian Curless, Zoran Popović
 
Interactive Skeleton-Driven Dynamic Deformations
Steve Capell, Seth Green, Brian Curless, Tom Duchamp, Zoran Popović
 
Synthesis of Complex Dynamic Character Motion From Simple Animations
Karen Liu, Zoran Popović

Alumnus

Steve Martin worked on motion capture based animation. He graduated in 2003 and is currently a graduate student at UC Berkeley.

Charles Gordon worked on an automatic, end-to-end system for real-time motion capture, including inferring skeletal structure from marker data, matching the computer model to the motion capture subject, and designing algorithms for fast, stable inverse kinematics.  Charles graduated with his M.S. in 2002.

Eugene Hsu worked on real-time data processing as an undergraduate. Eugene received his B.S. in 2002 and is currently a graduate student at MIT.

Chris Twigg worked on recovering cloth parameters from video sequences. Chris received his B.S. in 2002 and is currently a graduate student at CMU.

Adam Kirk worked on automated motion capture data processing. Adam  received his B.S. in 2001 and is currently pursuing a Ph.D. at UC Berkeley.

[ motion capture camera ]

[ motion capture camera ]

[ reflective markers ]

[ capture area + capture console ]

[ grid-mounted cameras + calibration frame ]

[ dance data acquisition ]

[ dance data acquisition ]

Questions? Contact Zoran Popović for more information.
Web design by Eugene Hsu.
Maintenance by Stephen Spencer.