Roadmap to the VripPack directory tree
Below is a description of the directory structure of the VripPack
When you unpack vrippack, this contains one include file (mostly
macros), but a bunch of other include files get created as symbolic
links during the first make.
This contains links to the essential libraries which live in the src
directories after successful compilation
This contains links to all the binaries that created after successful
compilation. Be sure to include this in your path.
The source tree.
Vector and matrix classes and routines used by a number of the
PLY polygon mesh format library.
A suite of useful tools for manipulating PLY files. Click here for a
summary of what each program does (generated by plyusages.csh).
Code for resampling range images into floating point depth maps
(essentially Z-buffers) that can be used by vrip for efficient
processing. This code is practically unintelligble.
The core software that reads in range images and merges them
into a run-length encoded volume. Click here for a roadmap to that
Marching Cubes code that extracts a triangle mesh from a run-length
Code for cleaning up Marching Cubes meshes. In short, Marching Cubes
can generate triangles with arbitrarily small edges, and this code is
used to collapse triangles with edges below a certain tolerance.
Tools for handling large datasets. Breaks the data and the volume
into manageable blocks and, optionally, distributes the blocks among
multiple processors on multiple machines. This toolset is, at the
moment, not documented.